Windows sound schemes dota
![windows sound schemes dota windows sound schemes dota](https://i.stack.imgur.com/5jlpZ.png)
The closest unit gets marked with a visual effect. When enemies are within the selected area, the closest enemy towards the center gets chosen for attacks.
#Windows sound schemes dota manual
![windows sound schemes dota windows sound schemes dota](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/575b00c5-6231-444c-8b23-f991f9c442ca/db3q9ri-e608e6b4-2e06-415d-be44-6407ac895535.png)
Makes that stop ( S) prevents currently selected units from attacking when the stop key is being held, regardless of auto-attack settings.Makes the player's non-hero units automatically attack after every order it receives.Makes the player's non-hero units automatically attack after casting an ability or item.
![windows sound schemes dota windows sound schemes dota](https://www.digitalcitizen.life/wp-content/uploads/2020/10/sound_scheme_4.png)
Makes the player's non-hero units only attack when order, or when forced by an ability.Use the same setting as the selected Hero auto-attack option.The equivalent of Quickcast for move orders. Causes the move key ( M) to directly select the point or target the mouse cursor is currently pointing on.Causes the attack ( A) key to directly select the point or target the mouse cursor is currently pointing on.The ally can only be attacked when it is deniable. Instead of giving a follow order, it gives an attack order. Causes Right Click on allied units to act like as if they are enemies.Right Click on a friendly unit will cause your hero to attempt to attack that unit.Abilities which do not cancel channeling spells can still be used. When multiple orders are given, only the last one gets executed.Causes any command given except ( S) and hold commands while channeling any channeling ability or item, except for items with teleport abilities, to get executed when the channeling finishes.Applies to all Channeled Items and Abilities except Town Portal Scroll and Boots of Travel. Moving or casting an ability will not cancel a channel in progress.Abilities which do not cancel channeling can still be used. Causes any command given except stop ( S) and hold commands while channeling items with teleport abilities to get executed when the teleport finishes.
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